![]() It’s the ideal canvas to take advantage of the system’s FPGA core and Analogue’s fantastic scaling technology that lets low-resolution, classic handheld games appear visually faithful or razor-sharp. In fact, its 615-pixels-per-inch density is significantly sharper than even flagship smartphones. It’s 100 times the 160-by-144 resolution of the original Game Boy’s screen, and 60 times that of the Game Boy Advance’s screen (total number of pixels). The Pocket's screen is absolutely stunning. ![]() The matte finish also looks quite nice, giving the impression of a more mature, upscale version of the Game Boy. It feels solid in the hand, and all of the controls feel nicely springy and clicky. The Analogue Pocket doesn’t have Wi-Fi or any other internet connectivity, but you can still trade Pokemon between the first three game generations with the cable, and enjoy other multiplayer games locally with a wire.Īs is typical with Analogue’s products, the Analogue Pocket has good construction. The Pocket's bottom edge holds a USB-C port for charging and connecting to the optional Analogue Dock accessory to play games on your TV, a 3.5mm headphone jack, and a Link Cable port for using Analogue’s optional Pocket to Pocket Link Cable or certain Nintendo Game Boy and Game Boy Advance Link Cables. Instead, a built-in 4,300mAh rechargeable battery provides between six and 10 hours of play time. Unlike the original Game Boy and Game Boy Color, the Analogue Pocket's bottom half doesn’t open up to insert batteries. We didn’t have any issues with cartridges wiggling or feeling loose in the slot, but they still feel less secure than they do in the original, form-fitting handhelds. The slot is wide open to accommodate adapters for other systems, which means your Game Boy cartridges stick out on the back instead of fitting snugly in a recess, and there is no dust cover to protect the slot itself when a game isn’t in it. The cartridge slot itself is a Game Boy Advance slot, which makes it backwards compatible with Game Boy and Game Boy Color cartridges. This design decision creates enough room for left and right trigger buttons around the slot, and ensures that Analogue’s upcoming cartridge adapters will fit without issue. The back of the Pocket features a thick, grippy bottom half and a much more narrow top half that leaves the cartridge slot open. You won’t accidentally press it, but you might have to take an extra second to adjust the volume. The volume rocker is a bit too small to easily find with a fingertip without looking. The left edge of the system holds a flat green power button and a tiny volume rocker, while the right edge features a microSD card slot. ![]() ![]() (Opens in a new window) Read Our OneXPlayer Mini (Intel i7-1195G7) Review And its controls feel tighter and more responsive than any emulation-based device I’ve used. Its screen is so high-resolution compared to the original handhelds that it can reproduce how their LCDs looked as easily as it can make every sprite look razor-sharp. The Analogue Pocket is the company’s first attempt at a handheld game system, designed to play Game Boy, Game Boy Color, and Game Boy Advance cartridges with the same care and accuracy as their home consoles. However, I don’t think I really respected just what a big difference this non-emulation technology could make until I held it in my hand. I’ve been sympathetic to this perspective, and deeply appreciate Analogue’s non-emulation, FPGA-based consoles like the Super Nt and Mega Sg for perfectly running Super NES and Sega Genesis cartridges, respectively, while making them look fantastic on a high-resolution TV.
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